Mega games get mega reviews in a megaly disordered fashion.
Showing posts with label 7/10. Show all posts
Showing posts with label 7/10. Show all posts

Saturday, 20 October 2012

I Wanna Be The Guy: NRRRRRRRRRRRRRRGH

You guys all remember playing Super Meat Boy, yes? Or how about N+ Way Of The Ninja? Any platforming game which is insanely hard? Hell, I'll accept any of the Trials games? If not, go play them so that you've at least got some understanding of how hard platforming games can get in the modern day and age. And then come and play this game: I Wanna Be The Guy: The Movie: The Game. Yes, that IS the actual name. Be scared.


Nice bit of high quality WordArt. Anyone else remember WordArt?  LIKE THIS STATUS IF YOU REMEMBER WORDART!!!!!!!
The year: 200X. The story: The Kid wants to be The Guy so sets out to become The Guy. That's it. That's all the story there is. No names, no towns, nothing. Pure retro simplicity. John Carmack once said: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important" and he was pretty much talking about this kind of shit-on-your-face platforming hell game. It doesn't matter about that though, as during the intro you see a giant 8-bit gorilla climbing the side of a skyscraper, so you know it's going to be good. And then you see your character: The Kid. A tiny, Alex Kidd-esque dude with a cape (and if you pick normal mode: a bow in his hair...cheers). Cool. Awesome. Kid with cape, best start the game, probably...


Ah, yeah, no. That looks nice and easy, eh? Just make your way down, learn the controls, right? No. Death ETA: imminent. 
Now, I don't want to spoil it but: I died about 5 seconds in. Then 10 seconds in. Then 20 seconds in. Then switched the game off. Then reloaded it. Then died 10 seconds in. The switched it off again and laughed for about 3 minutes. The game is brutally difficult. Maybe even insanely difficult. The problem is that every time you die you know that there's a perfectly visible and mostly logical way through the problems, even if you can't actually make your way through it. Not going to lie, it boosts the frustration levels pretty fucking high as you can imagine. Thankfully, similar to Super Meat Boy and Trials this game relies on constant comedy to keep you coming back for more. The way that you die is more often than not pretty funny, and overcoming those obstacles is crazy rewarding. More rewarding than any of your bullshit FPS games or FIFAs. Considering how many obstacles and curve balls are on the screen at once, it's impressive when you manage to work your way through them all. This makes reaching the next screen feel like some kind of prize; you cheer, you laugh, you cry, you look at the next screen and think:

What's wrong? Don't you like having no floor, walls fully covered in spikes, walls that attack you , invisible platforms and the game developers laughing straight in your face?
As for playing the game itself, it's delightfully simple. All that's used are your arrow keys, shift, Z and R for move, jump/double jump, shoot and restart. That's it. No useless sprint button (Super Meat Boy, looking at you...), somersaults, Tanooki skins, power orbs or anything. Just a pure platforming hellfest. To be perfectly honest the amount that you die would negate any cool button things you would have anyway, but that's not the point. The movement style is easy to manage, with none of the Mario-slide going on, no jump acceleration, no harsh Castlevania knock back from damage...it's pretty much as easy to control as you can imagine. Almost the opposite of the difficulty of the game. It feels good when you nail a jump between obstacles or invert direction mid jump to avoid death and the easy control system accentuates that. It's so easy that you know outright that any mistakes you make are entirely on YOU and not the game. Man-up, restart and play better. It's your own fault you died, unless it's your first time in that area in which case you can take that as a trial run. This ease of playing applies to the entire series: I Wanna Save The Kids and I Wanna Be The Guy Gaiden. They're pretty decent, but this is the first and best, don't forget.

"What did you say about me? Nice and easy to control? Then control your fucking way through this! THIS ISN'T EVEN MY FINAL FORM!"
Now, I love when games make you try hard. It makes me feel like a kid again, back when finishing a game was something to brag about in the playground and it feels good. I still think games need to bring more of this back, and thankfully Live Arcade and PSN are giving the opportunity for players to find this feeling again (as long as you can wade through the piles of shite). I Wanna Be The Guy has got to be the king of this games by not only being stupidly hard, but also by testing your reasoning skills, your reactions, your memory, your basic game knowledge, and your goddamn stamina. It's worth downloading for free, if only for the laughs you get from the first few screens (I assume there's more but...y'know...I've not got very far...) and the pop culture references. I can guarantee that you won't be complaining about the difficulty of your shoddy CoD games or your Need For Speeds with their difficulty curves. This has a difficulty CLIFF. And you will fucking love it. If not, you can always downgrade to Super Meat Boy and just watch a speedrun of this game on YouTube.


This never gets old. Every time you die this plays. And when you've been playing for a few seconds and this busts in: genius.

Peace.

Links to download the game: http://kayin.pyoko.org/iwbtg/downloads.php Voila. Download and play, suckas!

Cliff Notes: It'll make you laugh, it'll make you cry, it'll ruin other games for you. I'm still not sure about it myself. It steps over the "Too Fucking Hard Line" and does a little dance. Hot damn.
Rating: 7/10 I loved it. But I've barely seen any of it outside YouTube vids and that makes me a bit sad. Realistically if I was better at games it would get higher...
Friend Recommend: Dude, it's free...why WOULDN'T you download it? 

Saturday, 25 August 2012

Dragon's Dogma: Skyrim but...challenging

Capcom can boast a wide variety of games for all consoles since their founding almost 20 years ago and in that time have created some of the more enduring multi platform franchises that are around today. From Street Fighter to Resident Evil and Devil May Cry, they have shown that they know what they're doing when it comes to sequels. It's interesting to note that one of their most marketed games of this year is actually not part of any of these franchises and is instead a game all on it's own: Dragon's Dogma, an in depth, challenging and yet simple RPG.

You can even clamber on cows. Hell yeah.

The crux of this game's story is that your heart has been eaten by a recently revived/summoned Dragon, branding you as an "Arisen" and causing most of the area to deem you as a super dragon hunter (even though you are a fisherman). You proceed to work your way up the monster food chain with your trusty sidekick until you are powerful enough to go and kill the aforementioned dragon. At which point shit gets fucking weird, and you end up becoming some sort of god after half of the city is destroyed. I'm not really sure what happened at the end to be honest, I was tired and it made little sense and after killing a giant dragon I just didn't really care. Kind of like the post game stuff for the recent Pokemon games.


It's this big....and yet there's post game stuff? Spoilers: The post game boss is one guy. One guy.

Now, most of the missions in the game are just "Kill X amount of Y monsters" and don't have any effect on the main storyline other than giving you the experience needed to level up. This is kind of frustrating, because if you play games like me and try to 100% them, then it requires you to constantly run backwards and forwards between towns to check noticeboards for decidedly pointless quests. That you still try and fucking do anyway. The highlight being "kill 40 rabbits". >:( 40 fucking rabbits. Tiny little balls of fur. Why could they possibly need killing, and why don't they just buy some fucking ferrets. The main story quests are actually quite exciting in contrast, having you fight a griffin and then hunt it down to it's nest or butcher your way through a wraith filled swamp. The only problem lies in the fact that there's barely any quick travel, and the only quick travel gems you have only spawn in one place, making it unfeasible. This requires you to spend most of the game running from ONE FUCKING END OF THE MAP TO THE OTHER. You do get to experience a brilliantly varied landscape and fight interesting battle against goblins, chimeras, saurians and dragons, but it's so fucking long! 


Beautiful as fuck, but now you need to run to the centre of town. And this is short, in comparison to the rest.

Repetition is the key in this game, with your sidekicks learning how to fight monsters by finding and killing them. This comes in very handy towards the end of the game where when you come across a troll, you can stand back and watch your allies take him down, whereas before they would flail around like idiots. It makes it feel much more like a multiplayer game even though it's just you playing, by having your team-mates shout out advice they have learnt through playing in other peoples games. That's right: your sidekick can be hired by another player to fill his group of four and then learn from the battles that he fights there, making him even more useful in your game, and vice versa. Soon you'll also learn the best way for you to take down monsters and will be scaling them to get to their weak points like a mini Shadow Of The Colossus. And it feels good. Very good.



Standard enemy. Climb snake and kill, climb goat and kill, batter legs, then smack lion's face in. Easier with 4 of you.

The level up system is decent, with you not only gaining level ups, but also proficiency levels in roles. The higher the proficiency level, the higher ranked moves you can learn which may be key for taking down later bosses. If you then want to swap to a different profession then there are some transferable skills to aid you, instead of you starting as a n00b all over again. Likewise, your sidekick also levels up this way, letting you pick and choose what sort of team you want and allowing you to swap roles accordingly. 


The magic archer fires multiple homing arrows. TOTALLY BADASS.

It's not all good news, though. NPCs sometimes don't spawn causing you real trouble in completing quests, and monsters wander, making you have to run everywhere to find them. Quest explanations cause difficulty as well by being cryptic and frustrating. You do get to explore, but I swear there's an area that I've never been to, even though I tried to do all the quests. In the end, you have to do the old RPG thing of running everywhere, talking to everyone and killing everything. And believe me, there is a lot of running. Fucking loads. And your team-mates shout things out that are really fucking pointless. After the 25th time running through the same canyon, I don't want my team-mates shouting "GOBLINS! GOBLINS! WATCH OUT!". By that point you've killed dragons and griffins. Goblins barely survive you breathing on them.


This guy isn't great, but it sums up how much running is done...Just watch the first few minutes.

Peace.

Cliff Notes: Simple battle system that still provides excitement by giving increasingly fun monsters to fight. Even more fun when you become a L337 monster hunter and can take down Chimeras in less than a minute using your learned tactics. Just wish there wasn't so much FUCKING RUNNING.
Rating: 7/10. Because of the running.
Friend Recommend: Yeah, if you like RPGs then this is a good playthrough, and interesting. Definitely buy if you are a runner.

Wednesday, 15 August 2012

Max Payne 3: Return of the Bullet Time

It's been about a decade or something since I last uploaded a review, but to be fair there's been pretty much nothing good out to play or I've had no money. It's either blank spaces when that happens or just me going "I played Mario on a SNES emulator again. That was...jumpy?", so get used to it. But yeah, review time.

Right, bit of backstory: Max Payne 1 came out in 2001, Max Payne 2 in 2003 and both are generally regarded as good, solid games. In depth, Noir-style, story and monologuing, decent action, well thought out bosses and also the first games to feature Bullet Time, which was a big deal for games back then. It makes sense that Rockstar would revisit the series on the latest generation console after nearly a decade gap to let people know what happened to Max, even without the lead writer from the previous games (instead they have the writer from Red Dead Redemption, which is good enough for me).


So yeah, the game itself. Well as you might have guessed diving slow motion through the air and nailing a guy across the room in the head with dual-wielded pistols before landing in cover behind a sofa and reloading is TOTALLY FUCKING BADASS. Other things that are TOTALLY FUCKING BADASS: running out of pain pills and diving slow mo over your only cover (through hanging pots and pans) to cap a guy with your shotgun, diving slow mo off a stair set and shooting a grenade with a bullet to kill your enemies, diving slow mo round a blind corner and taking everyone out with an AK before they notice you're there. Pretty much anything can be made better with slow mo diving. Except when you dive too far and kill yourself. No, wait, that's still cool. Obviously there's more to the game, but seeing as bullet time was the original selling point for a lot of people, it's just nice to note that it still hasn't gotten old.


The story is fairly standard and lousy with double crosses and people lieing, but it's all set in brilliant environments that make you want to watch more. I even felt compassion towards some of the characters, which I haven't felt since I saw Jaheira cry of Khalid's corpse at the start of BG2. Admittedly the situations are ridiculous, but even the game pretty much tells you try cry it a river before exploding everything on screen. There are the odd twist or turn that I didn't see coming and actually was fairly new. I would tell you and just label it spoilers, but you should just play through it and find out. If you start to get bored then the last line that Max says is completely worth it, trust me.


It's not perfect though. There are so many bits that are frustrating that it's not funny. In some areas, it's almost impossible to progress due to the enemies flanking system, volume, and lack of cover. The game does compensate by actually giving you more health packs when you die multiple times though, so that's always appreciated. The enemies have uncanny aim, as well, even on normal difficulty, but it makes you try harder instead of treating it like CoD. You also get to set the amount of auto-aim you receive as well, so that you can change things if they get too easy/hard.


As a parting note: I never even touched the multiplayer as I bought the game purely for the single player run through, so bite me. The achievements are a mix between playing the game or pretty difficult, which is nice as you can do a second playthrough and feel proud of what you do, or just playthrough once and snag up at least half if you try hard.


Anyway, I kind of lost interest towards the end, but yeah:: it's worth buying if you liked the others, and is a good place to start if you didn't. And once you finish here, go and buy a Blacksad comic because that is equally as Noir/awesome


Peace


Cliff Notes: More of Max being Max, with swearing, drugs, cartels, hookers, booze, bullet-time and shooting. Standard.

Rating: 7/10
Would I recommend it to friends: If they know who Max Payne is, then yes. If not, then maybe. But I would suggest buying it at a discount price just in case.