Mega games get mega reviews in a megaly disordered fashion.
Showing posts with label Online. Show all posts
Showing posts with label Online. Show all posts

Thursday, 11 October 2012

PETA's "Games": How not to do irony right. Or anything right for that matter.

I have a confession to make. I fucking hate PETA. With every ounce of my being. This doesn't make me a bad person, just like how disliking organised religion doesn't instantly make you a satanist. There's loads of reasons for my dislike but the primary one is the way they've been butchering (geddit?) games in the name of irony. For an organisation that is against suffering they've been going out of their way to bring ridiculous and pointless grief to the gaming industry in the form of "parodies" which achieve absolutely fucking nothing. Like Mario Kills Tanooki. He gets his tanooki suit from a magic leaf, not through skinning animals. It's a glorified onesie. How can you use something like that to be a dick and protest things? It doesn't make sense! And Cooking Mama? It's the most inoffensive, delightful cooking game. And they've twisted it into an abomination and brought unpleasantness to the world. Good Job, you've increased the hate in the world by a little bit, PETA...

That one on the bottom right? That's Sea Kittens. PETA tried to rebrand fish as "sea kittens". No word of a lie. Fucking sea kittens. BECAUSE THAT'S GOING TO MAKE KIDS LIKE THEM, NO?
I'm going to ignore most of the games, because there's no way of washing the memories away without prescription drugs so I'll just stick to the big 'uns. Like: Super Tofu Boy. Most of you should know that Super Meat Boy is one of the most rewarding but fucking ridiculously hard games you will ever play next to Dark Souls. You play a cube of meat in a platforming world trying to save Bandage Girl from Dr. Foetus. I've died around 3,000 times in the game (honest. Probably more) due to the harsh but fair levels of the game. And I fucking love it. And then I played PETA's Super Tofu Boy. Nrrrrrrgh. As a parody it's decided it's target is going to be McDonalds, which is admirable I guess seeing as McDonalds is a douchehole company. BUT: they also take a swing at Meat Boy himself, labelling him as smelly, rotting and angry which is incredibly harsh seeing as meat is both natural and delicious and only rotting if you leave it out for ages. The insults don't stop there though. The game is so badly put together that getting to the end of a level is almost impossible thanks to the shoddy control system and overall mechanics of the game. I gave up in disgust after two levels as it was giving me so much fucking stress. I admire trying to change the world, but fucking hell this is a shit game. No message was carried across due to the inept and shoddy creation of the game. You can't make a point if people can't play the game. The offensive hit at SMB filled me with anger as well, until I heard about Team Meat's rebuttal: they released a secret character (Super Tofu Boy) in the PC version of the game. Super Tofu Boy couldn't sprint or jump very high making it impossible to finish the first level, in turn making it the single greatest parody of a parody yet. Parodception.

World's Greatest "FUCK YOU" awarded to Team Meat. Also, parodception is now copyrighted by yours truly.

So, that's the one of the most obvious of the games done (and the most humorous) but now to deal with the whole reason for writing this: POKÉMON: BLACK AND BLUE. Right, those of you who played/watched Pokémon will know that there has always been a fine line between companion and captive, and it's constantly being explored by the creators. Ash struggles between the social convention of "collecting" Pokémon and fighting with them, and them actually being friends. You can see this all the time but for those who don't remember: how about when Ash sacrifices his life to stop Mew and Mewtwo from fighting and is brought back to life by the magic tears of all the Pokémon? Or when he uses his body as a meat shield to save Pikachu from the Spearow attack in the very first episode? Or when he has to let Butterfree return to the wild to find a mate and he (read: all of us) has a good cry? It became such a big deal in B&W that the line between good and bad becomes incredibly blurred. The antagonists are forms of Pokémon freedom fighters leading to a storyline so big that it actually has a sequel (almost unheard of in the main Pokémon series). A summary: kids are taught by this video game that freedom of will for pets is important, that Pokémon are companions that should be treated right, that they have free will and emotions and feel pain, hurt, sadness and need to be treated as friends (much like real animals). And then PETA shits all over the entire series with the monstrosity that is Black and Blue.



I'm pretty sure that counts as fighting fire with fire. Which only works with forest/bushfires. And some forms of science.
So. The game itself. Pikachu escapes from Cheren, electrocutes him repeatedly, attacks Professor Juniper, repeatedly injures her, recruits Pokémon to his cause and then uses them to force his views on both Ghetsis and Ash using their unique powers over the elements to brutally injure them. Firstly: the fighting system. It makes no sense. Each Pokémon has four moves (good) except they don't follow any real Pokémon established scheme (bad). There is no recognisable effectiveness system, leaving you clueless for the most part. There is no healing system (I always healed my Pokémon in the games, kept them healthy and happy). You can't tell if the moves are buffs, special based or physical based. Hell, there's no real system to the monster set-ups at all, they could just be faceless nothings and achieve the same outcome which defeats the attempt at giving the Pokémon any kind of soul and actually backtracks slightly. Each battle is forced upon you removing the exploration and companionship of the games, killing the attachments you form. It removes the attempts of your character to better the world with his friends while at the same time learning how to better him/herself. For the entirety of the game you're bombarded with false advertising of cruelty in the series, with each of the characters claiming to not give a shit when in fact they're only trying to do good by the little fellas. The ultimate insult comes when they use "prizes" to spread propaganda of cruelty to animals in a game set for children. I find it hard to accept that using a fairly innocent and yet deep game for people of all ages including kids is the best medium for trying to almost brainwash kids away from enjoying games or the life altering friendship of a pet. "Prizes" should not be graphic and horrifying images of cruelty to animals. They can be far better and more thought out than that. If you want an example, play New Super Chick Sisters. It's poor, but it makes sense, is decently built, teaches you without being offensive and could be more easily called a parody.


Let's fight PETA's fire fighting by fighting the fire with fire. Because according to PETA that's now okay.  And so is ethically killing things, which I was pretty sure they were against. Or not. I'm confused about what PETA now stands for...
We all know that cruelty to animals is wrong, and if you DON'T then a piss-poor propaganda style "parody" of a gameboy game is not going to fucking change that, is it? And ethical-ness? Is it ethical to aim this kind of thing at children? Is it ethical to "free" pets from their owners by putting them down? Is it ethical to show that extreme violence towards "bad" people is the answer to the problems? Ruining games and acting like a dick does not win people to your cause. It just makes people think you're a dick. Because you are being a dick. And use a different medium that doesn't involve children, yeah? They just want to enjoy being kids and playing games. Leave the hard decisions for when they're older and can actually form their own opinions and not yours.


Never trust someone who uses The Situation  topless to advertise a message.
Fuck PETA. It pretty much shits all over it's own points and fails at forming coherent opinions on cruelty, resorting to base images of extreme events. And it ruins my favourite games which is the gravest insult of all.

Rant over. See you next time. And feel free to enjoy your food whether it be meat or vegetable, just make sure you know where it comes from and how it's made. You don't need PETA to achieve that.


Links to the "games". Play at your peril: http://www.peta.org/interactive/games/default.aspx

*UPDATE* I'm painfully aware that the factsheet thingy is tiny so: Link to the actual PETA fact sheet thingy: http://cheezburger.com/5020481024

Friday, 13 April 2012

Continue? 10...9...8.....

Remember that? Remember when you used to go "Oh man, I hope I got enough points for a continue otherwise I am fuuuuuuucked!". Remember when the weight of a dozen enemies or a giant mecha-boss would bear down upon you and you'd go: "Pah! I have a continue! Trollololololol!". Or the "I...I did it. I finally defeated Robotnik! What year is it?!" This is about that.

There was a time before downloads, before CDs, before memory cards when all you would need to play a game was the console, a cartridge, a D-Pad and two or three buttons. And it had the hardest fucking games in the world. Seriously: take any five of your favourite childhood games and think about how many of them you actually completed. Hell, I know I never completed Batman Returns/Mercs/Toejam and Earl/James Pond (without cheats, anyway). The only one of the five that I did was Sonic, and only because I played it hundreds of times. And that's my other point: how many times did you play a game that you got for the Mega Drive or SNES? Each of those times you weren't bored with it, either. You just perfected each level until you got closer and closer to beating the last boss. Take that through to nowadays and count how many games you haven't completed. Not through boredom, or because you put the controller down, but just through sheer difficulty. I can only think of one: Dark Souls. This isn't a review of that game, but I will say that it's worth a look in: genuinely challenging, not because the enemies have a bajillion HP but because it requires hard work, finesse and preparation. Fuck, I know it's joining the "never completed, badass, oldy" game group for me.

But here's the problem: each game you pick up nowadays is designed for you to complete it. There's no: "have you beaten the last boss?", just "have you beaten the last boss YET?" and it's caused the whole gaming experience to change. If you start a game knowing you will finish it then the challenge is partially gone. You are essentially just playing an (incredibly) interactive film and it's caused the game designers to have to make games more interesting or better designed to accommodate that. If you compare retro games with modern games,then modern games have incredibly deep stories and excellent cut scenes that you can immerse yourself into so that you get more satisfaction from playing the entirety of the game. Retro games had none of that. Take Sonic vs Mass Effect: Sonic 1 has zero storyline, it's purely just "run forwards, hit Dr Robotnik/Eggman til he flies away". That's it. But managing that was hard, and each time you beat Robotnik you gave yourself satisfaction with no need for the game to do it for you or for a super cutscene to appear and make you go "shit, that's cool, I want to carry on".

I'm not saying that modern games are bad or easy though, just that it's a completely different experience nowadays, and that's probably why a lot of gamers are disappointed with modern games. If you take away the joy of finishing a game being special then you've taken away a core mechanic of games that needs to be replaced. Bioware has this down good with their personal, tailored, choice based story systems, but apart from that most other games have got achievements and trophies. A lot of reviews ignore these when reviewing the game, but they can make or break some game experiences. All your achievements are logged, so proudly displaying the fact that you completed Dead Space 2 on hardcore (3 saves, no checkpoints, minimal items) setting is something to be genuinely proud of and is an excellent replacement for the old "I won!" purely personal achievements. Where most games go wrong, though, is that the majority of achievement points are given to you on completing various chapters of most games. That's not an achievement, that's just playing the game, just give one achievement for finishing it. But if achievements are done right they bridge the gap between the modern cinematic gaming experience and the butt-fuckingly hard and rewarding retro games scene and give you a rewarding (and challenging) gaming experience. Want to try  some? Go and try to finish off the achievements for Dead Space 2, Super Meatboy, or Portal 2. It will be hard, but fuck: you will feel like an absolute fucking boss if you manage them.


Just saying.


Also, buy Dark Souls. Then sit there and cry while you try to kill the bosses. No amount of grinding will help you here. Dark Souls is to Skyrim what childbirth is to a hug. 

Tuesday, 27 March 2012

Resident Evil: Operation Raccoon City (Or: How To Confuse Fanboys)

So way back in September I played this game at GameFest and thought "hey, this is pretty neat!". Since then Capcom basically told everyone a few even neater facts, namely that you can kill Leon and you fight Nemesis/Mr X. Then they released trailers and stuff and everyone thought this game looked mad good. And then they bought the game. And then traded it back in, or would have done if Game hadn't have gone bust. And then I wrote this review.

GOOD SHIT

Right, so, the big thing with this game is that you get to play a squad based shooter against zombies, then against UBCS (Spec Ops people), and then against BOTH AT THE SAME TIME. That might not sound like anything special but when you're in a pitched battle against people who are basically dicking on you and then you get attacked by zombies: fucking frantic fun. Swinging in with that is that if you cause an enemy to bleed, he'll attract almost all the zombies over to him which is pretty much a game winning outcome. And super satisfying. The zombies also infect people sometimes, which for a while will protect you from zombies but also turn you into a zombie if/when you die  (if you don't have an antiviral spray. But they seem to drop out of half the zombies asses anyway). Again, mega satisfying to do to enemies or to do to yourself if you don't like your team-mates online....

That's all the good things about the gameplay, so before I slag it off here are the other neat-oh things: Every level has a "SHIT, I REMEMBER THAT!" section. From the fire escape ladder or chief of police's office in the Police department to the tram lift and round by Kendo's gun shop, there's something for every fan. The fact that the game starts you off with standing outside Birkin's lab while he gets shot up and then running away from his transformation shows just how hard they've tried to make this fit in with the events of Resident Evil 2/3. The part in the Umbrella facility where the security cameras feature is used to see Leon say goodbye to Ada, which almost made me cheer with fan-ish happiness. Hell, they even explain how Leon did that stupid 180 in his car at the start of Resi 2. And that's pretty much where all the happiness ends.

BAD SHIT



So a cover based squad shooter. Seems sound, right? Not if they make it so that to aim out of cover your character has to actually crouch halfway out of cover to do so. In the end I stopped trying to shoot from cover because you leave yourself so exposed. This doesn't make any sense seeing as it is one of the core foundations of this type of game, and they've basically fucked it up. Aiming down sites is piss-poor too, with the sniper rifle not hitting where you aim it or hitting invisible cover instead and the handgun weaving all over the place. Bullet drop shouldn't happen in a Resi game. It just makes everyone angry. Which means fighting the almost invincible Nemesis is fucking hard just because of the core mechanics being terrible.

The AI is fucking awful. Even worse than Sheva from Resi 5. They took her ability level and spread it over 3 people so they're all only 33% as good as Sheva is. More bullets land on them than the zombies. And yet them and their stupid accents still don't die.

Most enemies in the game can be taken down with one or two bullets to the head apart from big names (and lickers, even though it's their weak spot). I was standing at point blank range and emptied 20 shotgun shells into Ada's face and she wouldn't go down. She just wandered off. Nikolai took untold amounts of sniper bullets to the forehead and just shrugged and moved on. Now, I understand the need for bosses to be hard, but maybe the design shouldn't have allowed me to have the barrel of my gun against people's foreheads and them not go down. It just doesn't make sense and in a Resi game just looks fucking stupid.

The big thing about this game is (as I've already said) the appearance of old stuff. Unfortunately most of it is really off hand and is just thrown away. I appreciate that this squad needs to be kept in the shadows for the most part so that it doesn't conflict with the canon of Resident Evil, but every time you see something from the games...you just skip away with a big "lol, fuck that". Examples: You see Birkin, run away, he's never mentioned again. You chase down Nikolai, he runs away, he's not mentioned again. You fix the broken Nemesis, run away, he's not mentioned again. I had no idea what I was doing for most of the game and no idea why there were so many mercs fucking about in a zombie infested town. The real sad point of the game comes at the end when you've hunted down Leon and Claire and have to kill them. For untold reasons Leon is a rookie cop who is now a crack shot with a sniper rifle and Claire could 3 star every Angry Birds level with her ability with the grenade launcher. On top of that is that they are being protected by an army of mercs for no apparent reason. Mercs who can't set up a simple baricade to stop you just running past them in the final battle...

And that's when shit gets weird. You have Leon and Claire at gunpoint at the very end of the game and then you are told to make a decision: Kill them or save them (obviously you kill them, because who wouldn't?). You're magically transported to an arena style area and told to kill off half of your team and Leon/Claire EVEN THOUGH THEY WERE AT GUNPOINT. And when you win? There is a 6 second ending of: "Time to die", fade to black, gunshot. The big selling point of the game was mearly a 6 second afterthought. Disappointing. And anticlimatic. Seems to be a theme nowadays.

Cliff Notes: A squad shooter that fails at both shooting and squading plus a pointless level up system. I didn't even play the versus matches because I honestly couldn't be arsed to play any more of this shit.
Rating: 4/10
Would I recommend it to my friends: GOD NO. But if they got given it then it could make a fun-ish campaign multiplayer mode. Anything's an improvement on having doors blocked by retarded AI just standing there.