Mega games get mega reviews in a megaly disordered fashion.
Showing posts with label single. Show all posts
Showing posts with label single. Show all posts

Thursday, 11 October 2012

PETA's "Games": How not to do irony right. Or anything right for that matter.

I have a confession to make. I fucking hate PETA. With every ounce of my being. This doesn't make me a bad person, just like how disliking organised religion doesn't instantly make you a satanist. There's loads of reasons for my dislike but the primary one is the way they've been butchering (geddit?) games in the name of irony. For an organisation that is against suffering they've been going out of their way to bring ridiculous and pointless grief to the gaming industry in the form of "parodies" which achieve absolutely fucking nothing. Like Mario Kills Tanooki. He gets his tanooki suit from a magic leaf, not through skinning animals. It's a glorified onesie. How can you use something like that to be a dick and protest things? It doesn't make sense! And Cooking Mama? It's the most inoffensive, delightful cooking game. And they've twisted it into an abomination and brought unpleasantness to the world. Good Job, you've increased the hate in the world by a little bit, PETA...

That one on the bottom right? That's Sea Kittens. PETA tried to rebrand fish as "sea kittens". No word of a lie. Fucking sea kittens. BECAUSE THAT'S GOING TO MAKE KIDS LIKE THEM, NO?
I'm going to ignore most of the games, because there's no way of washing the memories away without prescription drugs so I'll just stick to the big 'uns. Like: Super Tofu Boy. Most of you should know that Super Meat Boy is one of the most rewarding but fucking ridiculously hard games you will ever play next to Dark Souls. You play a cube of meat in a platforming world trying to save Bandage Girl from Dr. Foetus. I've died around 3,000 times in the game (honest. Probably more) due to the harsh but fair levels of the game. And I fucking love it. And then I played PETA's Super Tofu Boy. Nrrrrrrgh. As a parody it's decided it's target is going to be McDonalds, which is admirable I guess seeing as McDonalds is a douchehole company. BUT: they also take a swing at Meat Boy himself, labelling him as smelly, rotting and angry which is incredibly harsh seeing as meat is both natural and delicious and only rotting if you leave it out for ages. The insults don't stop there though. The game is so badly put together that getting to the end of a level is almost impossible thanks to the shoddy control system and overall mechanics of the game. I gave up in disgust after two levels as it was giving me so much fucking stress. I admire trying to change the world, but fucking hell this is a shit game. No message was carried across due to the inept and shoddy creation of the game. You can't make a point if people can't play the game. The offensive hit at SMB filled me with anger as well, until I heard about Team Meat's rebuttal: they released a secret character (Super Tofu Boy) in the PC version of the game. Super Tofu Boy couldn't sprint or jump very high making it impossible to finish the first level, in turn making it the single greatest parody of a parody yet. Parodception.

World's Greatest "FUCK YOU" awarded to Team Meat. Also, parodception is now copyrighted by yours truly.

So, that's the one of the most obvious of the games done (and the most humorous) but now to deal with the whole reason for writing this: POKÉMON: BLACK AND BLUE. Right, those of you who played/watched Pokémon will know that there has always been a fine line between companion and captive, and it's constantly being explored by the creators. Ash struggles between the social convention of "collecting" Pokémon and fighting with them, and them actually being friends. You can see this all the time but for those who don't remember: how about when Ash sacrifices his life to stop Mew and Mewtwo from fighting and is brought back to life by the magic tears of all the Pokémon? Or when he uses his body as a meat shield to save Pikachu from the Spearow attack in the very first episode? Or when he has to let Butterfree return to the wild to find a mate and he (read: all of us) has a good cry? It became such a big deal in B&W that the line between good and bad becomes incredibly blurred. The antagonists are forms of Pokémon freedom fighters leading to a storyline so big that it actually has a sequel (almost unheard of in the main Pokémon series). A summary: kids are taught by this video game that freedom of will for pets is important, that Pokémon are companions that should be treated right, that they have free will and emotions and feel pain, hurt, sadness and need to be treated as friends (much like real animals). And then PETA shits all over the entire series with the monstrosity that is Black and Blue.



I'm pretty sure that counts as fighting fire with fire. Which only works with forest/bushfires. And some forms of science.
So. The game itself. Pikachu escapes from Cheren, electrocutes him repeatedly, attacks Professor Juniper, repeatedly injures her, recruits Pokémon to his cause and then uses them to force his views on both Ghetsis and Ash using their unique powers over the elements to brutally injure them. Firstly: the fighting system. It makes no sense. Each Pokémon has four moves (good) except they don't follow any real Pokémon established scheme (bad). There is no recognisable effectiveness system, leaving you clueless for the most part. There is no healing system (I always healed my Pokémon in the games, kept them healthy and happy). You can't tell if the moves are buffs, special based or physical based. Hell, there's no real system to the monster set-ups at all, they could just be faceless nothings and achieve the same outcome which defeats the attempt at giving the Pokémon any kind of soul and actually backtracks slightly. Each battle is forced upon you removing the exploration and companionship of the games, killing the attachments you form. It removes the attempts of your character to better the world with his friends while at the same time learning how to better him/herself. For the entirety of the game you're bombarded with false advertising of cruelty in the series, with each of the characters claiming to not give a shit when in fact they're only trying to do good by the little fellas. The ultimate insult comes when they use "prizes" to spread propaganda of cruelty to animals in a game set for children. I find it hard to accept that using a fairly innocent and yet deep game for people of all ages including kids is the best medium for trying to almost brainwash kids away from enjoying games or the life altering friendship of a pet. "Prizes" should not be graphic and horrifying images of cruelty to animals. They can be far better and more thought out than that. If you want an example, play New Super Chick Sisters. It's poor, but it makes sense, is decently built, teaches you without being offensive and could be more easily called a parody.


Let's fight PETA's fire fighting by fighting the fire with fire. Because according to PETA that's now okay.  And so is ethically killing things, which I was pretty sure they were against. Or not. I'm confused about what PETA now stands for...
We all know that cruelty to animals is wrong, and if you DON'T then a piss-poor propaganda style "parody" of a gameboy game is not going to fucking change that, is it? And ethical-ness? Is it ethical to aim this kind of thing at children? Is it ethical to "free" pets from their owners by putting them down? Is it ethical to show that extreme violence towards "bad" people is the answer to the problems? Ruining games and acting like a dick does not win people to your cause. It just makes people think you're a dick. Because you are being a dick. And use a different medium that doesn't involve children, yeah? They just want to enjoy being kids and playing games. Leave the hard decisions for when they're older and can actually form their own opinions and not yours.


Never trust someone who uses The Situation  topless to advertise a message.
Fuck PETA. It pretty much shits all over it's own points and fails at forming coherent opinions on cruelty, resorting to base images of extreme events. And it ruins my favourite games which is the gravest insult of all.

Rant over. See you next time. And feel free to enjoy your food whether it be meat or vegetable, just make sure you know where it comes from and how it's made. You don't need PETA to achieve that.


Links to the "games". Play at your peril: http://www.peta.org/interactive/games/default.aspx

*UPDATE* I'm painfully aware that the factsheet thingy is tiny so: Link to the actual PETA fact sheet thingy: http://cheezburger.com/5020481024

Saturday, 25 August 2012

Dragon's Dogma: Skyrim but...challenging

Capcom can boast a wide variety of games for all consoles since their founding almost 20 years ago and in that time have created some of the more enduring multi platform franchises that are around today. From Street Fighter to Resident Evil and Devil May Cry, they have shown that they know what they're doing when it comes to sequels. It's interesting to note that one of their most marketed games of this year is actually not part of any of these franchises and is instead a game all on it's own: Dragon's Dogma, an in depth, challenging and yet simple RPG.

You can even clamber on cows. Hell yeah.

The crux of this game's story is that your heart has been eaten by a recently revived/summoned Dragon, branding you as an "Arisen" and causing most of the area to deem you as a super dragon hunter (even though you are a fisherman). You proceed to work your way up the monster food chain with your trusty sidekick until you are powerful enough to go and kill the aforementioned dragon. At which point shit gets fucking weird, and you end up becoming some sort of god after half of the city is destroyed. I'm not really sure what happened at the end to be honest, I was tired and it made little sense and after killing a giant dragon I just didn't really care. Kind of like the post game stuff for the recent Pokemon games.


It's this big....and yet there's post game stuff? Spoilers: The post game boss is one guy. One guy.

Now, most of the missions in the game are just "Kill X amount of Y monsters" and don't have any effect on the main storyline other than giving you the experience needed to level up. This is kind of frustrating, because if you play games like me and try to 100% them, then it requires you to constantly run backwards and forwards between towns to check noticeboards for decidedly pointless quests. That you still try and fucking do anyway. The highlight being "kill 40 rabbits". >:( 40 fucking rabbits. Tiny little balls of fur. Why could they possibly need killing, and why don't they just buy some fucking ferrets. The main story quests are actually quite exciting in contrast, having you fight a griffin and then hunt it down to it's nest or butcher your way through a wraith filled swamp. The only problem lies in the fact that there's barely any quick travel, and the only quick travel gems you have only spawn in one place, making it unfeasible. This requires you to spend most of the game running from ONE FUCKING END OF THE MAP TO THE OTHER. You do get to experience a brilliantly varied landscape and fight interesting battle against goblins, chimeras, saurians and dragons, but it's so fucking long! 


Beautiful as fuck, but now you need to run to the centre of town. And this is short, in comparison to the rest.

Repetition is the key in this game, with your sidekicks learning how to fight monsters by finding and killing them. This comes in very handy towards the end of the game where when you come across a troll, you can stand back and watch your allies take him down, whereas before they would flail around like idiots. It makes it feel much more like a multiplayer game even though it's just you playing, by having your team-mates shout out advice they have learnt through playing in other peoples games. That's right: your sidekick can be hired by another player to fill his group of four and then learn from the battles that he fights there, making him even more useful in your game, and vice versa. Soon you'll also learn the best way for you to take down monsters and will be scaling them to get to their weak points like a mini Shadow Of The Colossus. And it feels good. Very good.



Standard enemy. Climb snake and kill, climb goat and kill, batter legs, then smack lion's face in. Easier with 4 of you.

The level up system is decent, with you not only gaining level ups, but also proficiency levels in roles. The higher the proficiency level, the higher ranked moves you can learn which may be key for taking down later bosses. If you then want to swap to a different profession then there are some transferable skills to aid you, instead of you starting as a n00b all over again. Likewise, your sidekick also levels up this way, letting you pick and choose what sort of team you want and allowing you to swap roles accordingly. 


The magic archer fires multiple homing arrows. TOTALLY BADASS.

It's not all good news, though. NPCs sometimes don't spawn causing you real trouble in completing quests, and monsters wander, making you have to run everywhere to find them. Quest explanations cause difficulty as well by being cryptic and frustrating. You do get to explore, but I swear there's an area that I've never been to, even though I tried to do all the quests. In the end, you have to do the old RPG thing of running everywhere, talking to everyone and killing everything. And believe me, there is a lot of running. Fucking loads. And your team-mates shout things out that are really fucking pointless. After the 25th time running through the same canyon, I don't want my team-mates shouting "GOBLINS! GOBLINS! WATCH OUT!". By that point you've killed dragons and griffins. Goblins barely survive you breathing on them.


This guy isn't great, but it sums up how much running is done...Just watch the first few minutes.

Peace.

Cliff Notes: Simple battle system that still provides excitement by giving increasingly fun monsters to fight. Even more fun when you become a L337 monster hunter and can take down Chimeras in less than a minute using your learned tactics. Just wish there wasn't so much FUCKING RUNNING.
Rating: 7/10. Because of the running.
Friend Recommend: Yeah, if you like RPGs then this is a good playthrough, and interesting. Definitely buy if you are a runner.

Friday, 24 August 2012

Shadow Complex: Proving There Is Nothing Wrong With Copying

By this point in your lives, I imagine that you've at least had a passing glance at Metroid and Castlevania. If you haven't, then that's fine, but I reserve the right to judge you. But whether you have or haven't I suggest you pick this game up ASAP. Why, I hear you say? WELL, LET ME TELL YOU:

Shadow Complex follows cheeky Jason (voiced by Nolan North, no less!) as he attempts to rescue his girlfriend who disappeared while they were backpacking through some caves somewhere (unimportant). He quickly finds out she is being held captive in a massive underground facility full of soldiers, experimental weapons, old mines, underground lakes and giant robots. Before you get all iffy about the fact that a Johnny Normalface is able to take down hundreds of enemies and not die, I should mention: he's the son of a top-tier army guy and was been trained in the ways of secret spydom before turning his back on said profession. There's a touching (read: hilarious) moment when he has a flashback to a chat with his dad before saying "You were right, I guess. Thanks dad". So yeah. without spoiling too much of the story: ex-secret spy trying to save Princess Peach from a faceless enemy in a giant Metroidvania underground complex while also saving the world. Standard gaming stuff, really, but that shit never gets old.

See, it's huge. Each tiny square is a screen. And that entire top area is explorable, too. HUGE.

Now, the game itself is incredibly easy to get used to. The buttons are only run, jump, shoot, and use item/melee. You could probably play this game with a Mega-Drive controller. But that's not a bad thing. This game isn't trying to be complex (despite it's name), it's trying to be enjoyable and you don't need complicated control schemes to do that, you just need A GOOD GAME.While exploring the facility you come across gold bars, security keys, better guns and parts of a super suit, much like Metroid. To find these, you are given a flashlight which highlights doors and vents and colour codes them to the relevant destroy method for your ease of opening. With the upgrades and super suit you're given new abilities to help you unlock more areas, until you're essentially Samus (minus the weird squashed up rolling. That makes no sense). This constant upgrade system stops the game from becoming stale and really makes the game fun. At one point you get gloves that let you super-punch people. Trust me, it's good. There's even a running count on how many people you have made scream. For real, they proper "AEEEIIIIGH!" when they get knocked off drops.

As I said: never fucking get's old. THIS. IS. ACCEPTABLE!

Apart from that, the game is played in 2.5D with you exploring in a standard sidescroller style, but having to sometimes shoot into the background. This is actually rather easy and I haven't had a single bit of trouble with shooting into the back. But if you do, you have unlimited bullets. So no biggee. There are a variety of different areas to explore, and some of them actually change as the game progresses (such as flooding an entire office area). Backtracking is on the most part easy, but there are a couple of nags in that a couple of areas become confusing later on, even with such a simplistic map. But there are guides online everywhere to help you find all the little secrets if you are having trouble. 

Pretty sure spy training doesn't cover this...

For those who complete the game quickly: there's a challenge mode that is genuinely challenging, with multiple different types of challenges and time limits. They're actually pretty fun and give you a hand in the main game by teaching you how to more effectively use your super suit to help you in your journey. The achievements are a hodge-podge of easy and hard, with an achievement for completing the game with no more than 12% of the items (which is ridiculously hard. I suggest New Game +ing it a couple of times first). The graphics are also sweet as, using Unreal 3 and being made by Chair/Epic, and the voice acting is perfect, with a script by a comic book writer.

Run super fast and the background blurs. AND YOU CAN RUN ON WATER AND DISINTEGRATE PEOPLE.

Apart from that, I can't mention too much as it would detract from the game and ruin it. As for downsides: there aren't really any. I mean, it is frustrating collecting all the items for a good 100% completion, but if an item is in the game, then the in game map mentions it. It's just a bit time consuming is all. And that doesn't matter when you are zooming around and rocket punching everyone...

Peace

Cliff Notes: Metroidvania in the modern age: sweet graphics, voices, gameplay, exploration...everything is sweet. Genius.
Rating: 9/10 I dropped one because sometimes items on the map are covered by other symbols :<
Friend Recommender: Yes. Of course. Buy it, you tool.

Wednesday, 15 August 2012

Max Payne 3: Return of the Bullet Time

It's been about a decade or something since I last uploaded a review, but to be fair there's been pretty much nothing good out to play or I've had no money. It's either blank spaces when that happens or just me going "I played Mario on a SNES emulator again. That was...jumpy?", so get used to it. But yeah, review time.

Right, bit of backstory: Max Payne 1 came out in 2001, Max Payne 2 in 2003 and both are generally regarded as good, solid games. In depth, Noir-style, story and monologuing, decent action, well thought out bosses and also the first games to feature Bullet Time, which was a big deal for games back then. It makes sense that Rockstar would revisit the series on the latest generation console after nearly a decade gap to let people know what happened to Max, even without the lead writer from the previous games (instead they have the writer from Red Dead Redemption, which is good enough for me).


So yeah, the game itself. Well as you might have guessed diving slow motion through the air and nailing a guy across the room in the head with dual-wielded pistols before landing in cover behind a sofa and reloading is TOTALLY FUCKING BADASS. Other things that are TOTALLY FUCKING BADASS: running out of pain pills and diving slow mo over your only cover (through hanging pots and pans) to cap a guy with your shotgun, diving slow mo off a stair set and shooting a grenade with a bullet to kill your enemies, diving slow mo round a blind corner and taking everyone out with an AK before they notice you're there. Pretty much anything can be made better with slow mo diving. Except when you dive too far and kill yourself. No, wait, that's still cool. Obviously there's more to the game, but seeing as bullet time was the original selling point for a lot of people, it's just nice to note that it still hasn't gotten old.


The story is fairly standard and lousy with double crosses and people lieing, but it's all set in brilliant environments that make you want to watch more. I even felt compassion towards some of the characters, which I haven't felt since I saw Jaheira cry of Khalid's corpse at the start of BG2. Admittedly the situations are ridiculous, but even the game pretty much tells you try cry it a river before exploding everything on screen. There are the odd twist or turn that I didn't see coming and actually was fairly new. I would tell you and just label it spoilers, but you should just play through it and find out. If you start to get bored then the last line that Max says is completely worth it, trust me.


It's not perfect though. There are so many bits that are frustrating that it's not funny. In some areas, it's almost impossible to progress due to the enemies flanking system, volume, and lack of cover. The game does compensate by actually giving you more health packs when you die multiple times though, so that's always appreciated. The enemies have uncanny aim, as well, even on normal difficulty, but it makes you try harder instead of treating it like CoD. You also get to set the amount of auto-aim you receive as well, so that you can change things if they get too easy/hard.


As a parting note: I never even touched the multiplayer as I bought the game purely for the single player run through, so bite me. The achievements are a mix between playing the game or pretty difficult, which is nice as you can do a second playthrough and feel proud of what you do, or just playthrough once and snag up at least half if you try hard.


Anyway, I kind of lost interest towards the end, but yeah:: it's worth buying if you liked the others, and is a good place to start if you didn't. And once you finish here, go and buy a Blacksad comic because that is equally as Noir/awesome


Peace


Cliff Notes: More of Max being Max, with swearing, drugs, cartels, hookers, booze, bullet-time and shooting. Standard.

Rating: 7/10
Would I recommend it to friends: If they know who Max Payne is, then yes. If not, then maybe. But I would suggest buying it at a discount price just in case.