Mega games get mega reviews in a megaly disordered fashion.
Showing posts with label Achievement. Show all posts
Showing posts with label Achievement. Show all posts

Saturday, 20 October 2012

I Wanna Be The Guy: NRRRRRRRRRRRRRRGH

You guys all remember playing Super Meat Boy, yes? Or how about N+ Way Of The Ninja? Any platforming game which is insanely hard? Hell, I'll accept any of the Trials games? If not, go play them so that you've at least got some understanding of how hard platforming games can get in the modern day and age. And then come and play this game: I Wanna Be The Guy: The Movie: The Game. Yes, that IS the actual name. Be scared.


Nice bit of high quality WordArt. Anyone else remember WordArt?  LIKE THIS STATUS IF YOU REMEMBER WORDART!!!!!!!
The year: 200X. The story: The Kid wants to be The Guy so sets out to become The Guy. That's it. That's all the story there is. No names, no towns, nothing. Pure retro simplicity. John Carmack once said: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important" and he was pretty much talking about this kind of shit-on-your-face platforming hell game. It doesn't matter about that though, as during the intro you see a giant 8-bit gorilla climbing the side of a skyscraper, so you know it's going to be good. And then you see your character: The Kid. A tiny, Alex Kidd-esque dude with a cape (and if you pick normal mode: a bow in his hair...cheers). Cool. Awesome. Kid with cape, best start the game, probably...


Ah, yeah, no. That looks nice and easy, eh? Just make your way down, learn the controls, right? No. Death ETA: imminent. 
Now, I don't want to spoil it but: I died about 5 seconds in. Then 10 seconds in. Then 20 seconds in. Then switched the game off. Then reloaded it. Then died 10 seconds in. The switched it off again and laughed for about 3 minutes. The game is brutally difficult. Maybe even insanely difficult. The problem is that every time you die you know that there's a perfectly visible and mostly logical way through the problems, even if you can't actually make your way through it. Not going to lie, it boosts the frustration levels pretty fucking high as you can imagine. Thankfully, similar to Super Meat Boy and Trials this game relies on constant comedy to keep you coming back for more. The way that you die is more often than not pretty funny, and overcoming those obstacles is crazy rewarding. More rewarding than any of your bullshit FPS games or FIFAs. Considering how many obstacles and curve balls are on the screen at once, it's impressive when you manage to work your way through them all. This makes reaching the next screen feel like some kind of prize; you cheer, you laugh, you cry, you look at the next screen and think:

What's wrong? Don't you like having no floor, walls fully covered in spikes, walls that attack you , invisible platforms and the game developers laughing straight in your face?
As for playing the game itself, it's delightfully simple. All that's used are your arrow keys, shift, Z and R for move, jump/double jump, shoot and restart. That's it. No useless sprint button (Super Meat Boy, looking at you...), somersaults, Tanooki skins, power orbs or anything. Just a pure platforming hellfest. To be perfectly honest the amount that you die would negate any cool button things you would have anyway, but that's not the point. The movement style is easy to manage, with none of the Mario-slide going on, no jump acceleration, no harsh Castlevania knock back from damage...it's pretty much as easy to control as you can imagine. Almost the opposite of the difficulty of the game. It feels good when you nail a jump between obstacles or invert direction mid jump to avoid death and the easy control system accentuates that. It's so easy that you know outright that any mistakes you make are entirely on YOU and not the game. Man-up, restart and play better. It's your own fault you died, unless it's your first time in that area in which case you can take that as a trial run. This ease of playing applies to the entire series: I Wanna Save The Kids and I Wanna Be The Guy Gaiden. They're pretty decent, but this is the first and best, don't forget.

"What did you say about me? Nice and easy to control? Then control your fucking way through this! THIS ISN'T EVEN MY FINAL FORM!"
Now, I love when games make you try hard. It makes me feel like a kid again, back when finishing a game was something to brag about in the playground and it feels good. I still think games need to bring more of this back, and thankfully Live Arcade and PSN are giving the opportunity for players to find this feeling again (as long as you can wade through the piles of shite). I Wanna Be The Guy has got to be the king of this games by not only being stupidly hard, but also by testing your reasoning skills, your reactions, your memory, your basic game knowledge, and your goddamn stamina. It's worth downloading for free, if only for the laughs you get from the first few screens (I assume there's more but...y'know...I've not got very far...) and the pop culture references. I can guarantee that you won't be complaining about the difficulty of your shoddy CoD games or your Need For Speeds with their difficulty curves. This has a difficulty CLIFF. And you will fucking love it. If not, you can always downgrade to Super Meat Boy and just watch a speedrun of this game on YouTube.


This never gets old. Every time you die this plays. And when you've been playing for a few seconds and this busts in: genius.

Peace.

Links to download the game: http://kayin.pyoko.org/iwbtg/downloads.php Voila. Download and play, suckas!

Cliff Notes: It'll make you laugh, it'll make you cry, it'll ruin other games for you. I'm still not sure about it myself. It steps over the "Too Fucking Hard Line" and does a little dance. Hot damn.
Rating: 7/10 I loved it. But I've barely seen any of it outside YouTube vids and that makes me a bit sad. Realistically if I was better at games it would get higher...
Friend Recommend: Dude, it's free...why WOULDN'T you download it? 

Friday, 24 August 2012

Shadow Complex: Proving There Is Nothing Wrong With Copying

By this point in your lives, I imagine that you've at least had a passing glance at Metroid and Castlevania. If you haven't, then that's fine, but I reserve the right to judge you. But whether you have or haven't I suggest you pick this game up ASAP. Why, I hear you say? WELL, LET ME TELL YOU:

Shadow Complex follows cheeky Jason (voiced by Nolan North, no less!) as he attempts to rescue his girlfriend who disappeared while they were backpacking through some caves somewhere (unimportant). He quickly finds out she is being held captive in a massive underground facility full of soldiers, experimental weapons, old mines, underground lakes and giant robots. Before you get all iffy about the fact that a Johnny Normalface is able to take down hundreds of enemies and not die, I should mention: he's the son of a top-tier army guy and was been trained in the ways of secret spydom before turning his back on said profession. There's a touching (read: hilarious) moment when he has a flashback to a chat with his dad before saying "You were right, I guess. Thanks dad". So yeah. without spoiling too much of the story: ex-secret spy trying to save Princess Peach from a faceless enemy in a giant Metroidvania underground complex while also saving the world. Standard gaming stuff, really, but that shit never gets old.

See, it's huge. Each tiny square is a screen. And that entire top area is explorable, too. HUGE.

Now, the game itself is incredibly easy to get used to. The buttons are only run, jump, shoot, and use item/melee. You could probably play this game with a Mega-Drive controller. But that's not a bad thing. This game isn't trying to be complex (despite it's name), it's trying to be enjoyable and you don't need complicated control schemes to do that, you just need A GOOD GAME.While exploring the facility you come across gold bars, security keys, better guns and parts of a super suit, much like Metroid. To find these, you are given a flashlight which highlights doors and vents and colour codes them to the relevant destroy method for your ease of opening. With the upgrades and super suit you're given new abilities to help you unlock more areas, until you're essentially Samus (minus the weird squashed up rolling. That makes no sense). This constant upgrade system stops the game from becoming stale and really makes the game fun. At one point you get gloves that let you super-punch people. Trust me, it's good. There's even a running count on how many people you have made scream. For real, they proper "AEEEIIIIGH!" when they get knocked off drops.

As I said: never fucking get's old. THIS. IS. ACCEPTABLE!

Apart from that, the game is played in 2.5D with you exploring in a standard sidescroller style, but having to sometimes shoot into the background. This is actually rather easy and I haven't had a single bit of trouble with shooting into the back. But if you do, you have unlimited bullets. So no biggee. There are a variety of different areas to explore, and some of them actually change as the game progresses (such as flooding an entire office area). Backtracking is on the most part easy, but there are a couple of nags in that a couple of areas become confusing later on, even with such a simplistic map. But there are guides online everywhere to help you find all the little secrets if you are having trouble. 

Pretty sure spy training doesn't cover this...

For those who complete the game quickly: there's a challenge mode that is genuinely challenging, with multiple different types of challenges and time limits. They're actually pretty fun and give you a hand in the main game by teaching you how to more effectively use your super suit to help you in your journey. The achievements are a hodge-podge of easy and hard, with an achievement for completing the game with no more than 12% of the items (which is ridiculously hard. I suggest New Game +ing it a couple of times first). The graphics are also sweet as, using Unreal 3 and being made by Chair/Epic, and the voice acting is perfect, with a script by a comic book writer.

Run super fast and the background blurs. AND YOU CAN RUN ON WATER AND DISINTEGRATE PEOPLE.

Apart from that, I can't mention too much as it would detract from the game and ruin it. As for downsides: there aren't really any. I mean, it is frustrating collecting all the items for a good 100% completion, but if an item is in the game, then the in game map mentions it. It's just a bit time consuming is all. And that doesn't matter when you are zooming around and rocket punching everyone...

Peace

Cliff Notes: Metroidvania in the modern age: sweet graphics, voices, gameplay, exploration...everything is sweet. Genius.
Rating: 9/10 I dropped one because sometimes items on the map are covered by other symbols :<
Friend Recommender: Yes. Of course. Buy it, you tool.

Thursday, 23 August 2012

Prototype 2: The Amazing Infamous Crackodown

Prototype 2 is the charming story of a young, naive man searching for his daughter in a Finding Nemo-esque way while gaining powers to casually flit around a city and enjoy the sights. Obviously that's bullshit, but to be honest it'd probably make a better game than what it actually is. I didn't like this game. It was shit. Truly bad. It makes The Room look like Good Will fucking Hunting.

"Alt? There is no alt! I got a fucking squiggly line key, and a fucking key with a blue triangle on it! What kind of fucking keyboard is this anyway?!"


The game itself is a pretty standard open-city experience. You run around completing missions/side quests and collecting evidence. The problem lies in the fact that it's basically Crackdown 2 but melee based. It suffers from the same problems as Crackdown: boredom, repetition and iffy storyline. You pretty much have to play the same half hour over and over again for the entire game. They throw in some stealth missions, but to be fair all you do is scan for people who are out of sight of others, eat them and then repeat. And when the people in the room have gone from 15 to 4, you would think someone would pull the fucking alarm. But no. Everyone in the game is a retard.

"emo mutherfucker"

The AI has even more problems than just that, though. Considering you're the protagonist of the game and EVERYONE is looking for you, almost all the enemies are completely useless. You can sweep through the sky and fall far enough to kill a normal person into the middle of an army base and it only registers mild surprise. You get a "watch it!" and then are allowed to fuck off an hack their system. Which makes no sense. Or if you go on a killing spree all you need to do to lose the tail is run round a corner, transform, and then it's fine. You can be halfway up a fucking skyscraper but as long as you transform off camera, the helicopters won't even care that you are king-konging it around as a ninety year old woman. It ruins any kind of stealthiness you need or any of the challenge.


"Fuck off. I fucking hate computers."

The enemies are...weak. There's no challenge and the only reason I ever died was through fucking about. Fuck, they give you an ability which makes you impervious to bullets. There's no challenge with that kind of power-upping. The only slight challenge comes from the super mutants, and even they just need the right type of attack at the right time to kill them, no biggee. And even if you do have trouble with the enemies, everyone's a health pack. Or you can run away at the speed of sound. Even the last boss is a joke. Considering he's been running around cities for ages at this point he's barely any harder than your standard enemy, and is even less as memorable.

"Oh man, and I thought my balls were big!"

The achievements are worth a quick mention. Because they're quick. It's one of those games where you get the majority of them BY ACCIDENT WHEN PLAYING. They should not be achievements. There is no achievement in doing easy fucking things. Seriously, look it up, most of them are like a tutorial. Fucking pointless.


"Lance Bertram...Blackwatch APC driver. Doesn't sound important. Fuck it, I'll kill him anyway."

Now, I never played the first one so I don't have that to compare it to, but when compared to Crackdown this game does have it's merits. Because it's a melee based game the combat is more fun than Crackdown's primarily shooting based combat. Attacks feel meaty and satisfying and each "weapon" has a special move which devastates humans or allows openings in mutants. The dialogue is hilarious in a bad/good kind of way, with the main character swearing like a beast (as can be seen from the quotes dotted around) and often it's the swearing which stops the game becoming a joke. Or makes it one. Not sure, don't care. There's a decent upgrade system which will have you searching areas (albeit for a tiny amount of time) to allow you to level up all your abilities to their fullest. Running around the city is okay, no fiddly climbing like Crackdown. But meh. That's it on the good side, I'm afraid. From what I've seen, inFamous is way better. But then again, most things are...
"I'm going to skull fuck you & suck the memories out the hole"

Peace.

Cliff Notes: Cut rate city exploration game with a repetitive mission system. Just play the first half an hour...
Rating: 4/10, and I'm being generous.
Friend Recommender: Fuck no. I'd recommend them to stay the fuck away.

Friday, 13 April 2012

Continue? 10...9...8.....

Remember that? Remember when you used to go "Oh man, I hope I got enough points for a continue otherwise I am fuuuuuuucked!". Remember when the weight of a dozen enemies or a giant mecha-boss would bear down upon you and you'd go: "Pah! I have a continue! Trollololololol!". Or the "I...I did it. I finally defeated Robotnik! What year is it?!" This is about that.

There was a time before downloads, before CDs, before memory cards when all you would need to play a game was the console, a cartridge, a D-Pad and two or three buttons. And it had the hardest fucking games in the world. Seriously: take any five of your favourite childhood games and think about how many of them you actually completed. Hell, I know I never completed Batman Returns/Mercs/Toejam and Earl/James Pond (without cheats, anyway). The only one of the five that I did was Sonic, and only because I played it hundreds of times. And that's my other point: how many times did you play a game that you got for the Mega Drive or SNES? Each of those times you weren't bored with it, either. You just perfected each level until you got closer and closer to beating the last boss. Take that through to nowadays and count how many games you haven't completed. Not through boredom, or because you put the controller down, but just through sheer difficulty. I can only think of one: Dark Souls. This isn't a review of that game, but I will say that it's worth a look in: genuinely challenging, not because the enemies have a bajillion HP but because it requires hard work, finesse and preparation. Fuck, I know it's joining the "never completed, badass, oldy" game group for me.

But here's the problem: each game you pick up nowadays is designed for you to complete it. There's no: "have you beaten the last boss?", just "have you beaten the last boss YET?" and it's caused the whole gaming experience to change. If you start a game knowing you will finish it then the challenge is partially gone. You are essentially just playing an (incredibly) interactive film and it's caused the game designers to have to make games more interesting or better designed to accommodate that. If you compare retro games with modern games,then modern games have incredibly deep stories and excellent cut scenes that you can immerse yourself into so that you get more satisfaction from playing the entirety of the game. Retro games had none of that. Take Sonic vs Mass Effect: Sonic 1 has zero storyline, it's purely just "run forwards, hit Dr Robotnik/Eggman til he flies away". That's it. But managing that was hard, and each time you beat Robotnik you gave yourself satisfaction with no need for the game to do it for you or for a super cutscene to appear and make you go "shit, that's cool, I want to carry on".

I'm not saying that modern games are bad or easy though, just that it's a completely different experience nowadays, and that's probably why a lot of gamers are disappointed with modern games. If you take away the joy of finishing a game being special then you've taken away a core mechanic of games that needs to be replaced. Bioware has this down good with their personal, tailored, choice based story systems, but apart from that most other games have got achievements and trophies. A lot of reviews ignore these when reviewing the game, but they can make or break some game experiences. All your achievements are logged, so proudly displaying the fact that you completed Dead Space 2 on hardcore (3 saves, no checkpoints, minimal items) setting is something to be genuinely proud of and is an excellent replacement for the old "I won!" purely personal achievements. Where most games go wrong, though, is that the majority of achievement points are given to you on completing various chapters of most games. That's not an achievement, that's just playing the game, just give one achievement for finishing it. But if achievements are done right they bridge the gap between the modern cinematic gaming experience and the butt-fuckingly hard and rewarding retro games scene and give you a rewarding (and challenging) gaming experience. Want to try  some? Go and try to finish off the achievements for Dead Space 2, Super Meatboy, or Portal 2. It will be hard, but fuck: you will feel like an absolute fucking boss if you manage them.


Just saying.


Also, buy Dark Souls. Then sit there and cry while you try to kill the bosses. No amount of grinding will help you here. Dark Souls is to Skyrim what childbirth is to a hug.