Mega games get mega reviews in a megaly disordered fashion.
Showing posts with label 9/10. Show all posts
Showing posts with label 9/10. Show all posts

Friday, 12 October 2012

KING OF DRAGONS: simplistic fun-funs

So my week of reviews (remember that thing, true believers?) ended embarrassingly quickly, like some kind of virgin's one night stand. It was my birthday so I'm going to go ahead and blame other people. Namely Sir Vodka and Miss Tequila. Best friends. <3

Anyway, thought I would just do the final review before kicking back and reviewing whatever whenever so here is KING OF DRAGONS. Enjoy.



NNNNRGH. It's like they looked up "90's nerd" and just copied and pasted the definition into art somehow.
Side scrolling beat 'em ups have been done to death, but even so there are very few that anyone can say are bad. Hell, just look at the success of Castle Crashers and you can see that there will always be a place in gaming for these games. A fairly unknown game in this genre is KING OF DRAGONS (or KoD. Fuck you, CoD, you don't own that word) which is a massive dissapointment due to it being an awesome game. It features your standard fantasy fighters (Elven archer, wizard, warrior, cleric, dwarf) in your standard fantasy settings of forests and castles fighting standard fantasy enemies like orcs, evil knights and hydras. Completely standard in every way. Except it's awesome. Like, CAPITAL LETTERS AWESOME.

I'd tell you about the story but I have no fucking idea what happens to be honest and I don't really care. You're making your way to a castle thing to save someone and kill a KING OF DRAGONS who I'm pretty sure lives in a crystal tower on a bed of gold, naturally. I'm not even sure why your character has to do this when he clearly has the means to butcher his way into power in another kingdom somewhere else and probably live peacefully with the KING OF DRAGONS in the neighbouring land.



This is like, the second or third boss. He's a piece of piss. Might as well just shake hands and ask if he needs any help, it'd be easier, more profitable and take less time. Except he doesn't have hands because he's a wyvern.
The fighting system is rather nifty. There's one button to attack. No combos. None at all. You don't need combos, combos are for wimps and losers. Each character has their own attack schemes, though, with the elf being long range but weak, the wizard being mid range and mid power, etc etc etc. As you progress you pick up and auto equip better equipment that looks snazzier and attacks cooler depending on the character type. If you want the best looking, check the wizard, he's badass. You also upgrade your offhand weapon, which in the case of the melee guys is a shield which you can use (I think. It never really comes up) and for the ranged guys it boosts attack speed (probably. Again, it doesn't matter). But fuck that. You'll soon learn that attacking while jumping is the only real way forward. There's a magic button too, possibly  but there's only really a point if you're the wizard. So ignore that, too. You won't need it.


Look! Here's the warrior again! Blocking like a champ. I think. I've never seen what blocking looks like, tbh...
The difficulty level of the game is intense but oddly manageable. I mean, I've never completed the game so...y'know... But each time you do get a little further. The enemies spawn in a recognisable pattern and learning this spawn style wins you the game. It'll have you using ability spheres like a champ and smacking down enemies quicker than they can attack. Unless you play cleric. NEVER DO THIS. He attacks with a flyswatter and it's just embarrassing to watch. Once you start to recognise attack patterns of both the enemies and the bosses you can start to power through some of the levels in a couple of minutes. The first boss is a good example: you can actually stand in-between his dual wielded chain-maces and beat him in seconds. It's amazing. Soon you can start hitting the last levels no problem and enjoy the ride. Also the quicker you do it the more points/exp you get leading to your character levelling up and being able to survive longer. In some respects this game is a weird race, even though it's an rpg beat 'em up. 

Some chests actually freeze/damage you. Serves you right, cleric, for not being a ranged guy. That puny elf down the bottom is having no problem at all. And is fully clothed (looking at you, warrior...)
There are some bad points as always. KING OF DRAGONS recycles enemies more than any other game I've played barring Dynasty Warriors. There's about 5 or 6 different enemies who just do the age old colour transformation trick as the game progresses. Even the bosses do this. Though this might be a downside, it kind of twists into a odd good side. You don't want to have to deal with new enemies all the time in a game like this. You want to learn how to move to save your ass, and the repeating enemies help this by making you finesse your attack system all the time. You can actually plan attacks the moment a colour comes on the screen, and it's reassuring to know how to handle a situation when you don't have a special move to save the day like in Streets of Rage or Golden Axe. The only irredeemable bad point is that the last boss, the KING OF DRAGONS is insanely hard. I play this game on easy, and I still haven't beaten him and his RIDICULOUS GODDAM MOVES FUCKSHITNRRRRGH. No-one should plan a game where the last boss just shits all over the preparation you have done so far. It's a sour end to an otherwise frikkin' sweet game. 

That's not a natural position for a head to be. Serious. Also, you're as big as the last boss's toe...
So yeah. I like this game, and this was less of a review and more of a praise session. But that's what I feel this game deserves. It's simplistic but in a way which demands that you pay attention. The bosses are nicely thought out and the progression through the (ridiculously) short levels is enjoyable and varied. If you've ever wanted to play an RPG and not fuck about with all the customisation and just get down to it then this game fits the bill. If you want something to do for an hour this is the thing. If you want to actually play a good game, then pick this beast up. Also, the arcade version of this game was one of the best arcade cabinet games that I played and that was in a hotel in Ibiza when I was 8.

Peace out.

Links to emulators and roms:
http://www.emulator-zone.com/doc.php/snes/ I prefer Snes9x, personally, but whatever.

http://coolrom.com/roms/snes/967/King_of_Dragons.php

Cliff Notes: A truly excellent example of how Beat 'Em Ups are one of the most fun franchises around. And how nerds rule.
Rating: 9/10. That last one was taken off from the last boss and his stupid as fuck attack scheme.
Friend Recommend: Definitely. It's free. It's fun. No-one can dislike it. Download it now.

Friday, 24 August 2012

Shadow Complex: Proving There Is Nothing Wrong With Copying

By this point in your lives, I imagine that you've at least had a passing glance at Metroid and Castlevania. If you haven't, then that's fine, but I reserve the right to judge you. But whether you have or haven't I suggest you pick this game up ASAP. Why, I hear you say? WELL, LET ME TELL YOU:

Shadow Complex follows cheeky Jason (voiced by Nolan North, no less!) as he attempts to rescue his girlfriend who disappeared while they were backpacking through some caves somewhere (unimportant). He quickly finds out she is being held captive in a massive underground facility full of soldiers, experimental weapons, old mines, underground lakes and giant robots. Before you get all iffy about the fact that a Johnny Normalface is able to take down hundreds of enemies and not die, I should mention: he's the son of a top-tier army guy and was been trained in the ways of secret spydom before turning his back on said profession. There's a touching (read: hilarious) moment when he has a flashback to a chat with his dad before saying "You were right, I guess. Thanks dad". So yeah. without spoiling too much of the story: ex-secret spy trying to save Princess Peach from a faceless enemy in a giant Metroidvania underground complex while also saving the world. Standard gaming stuff, really, but that shit never gets old.

See, it's huge. Each tiny square is a screen. And that entire top area is explorable, too. HUGE.

Now, the game itself is incredibly easy to get used to. The buttons are only run, jump, shoot, and use item/melee. You could probably play this game with a Mega-Drive controller. But that's not a bad thing. This game isn't trying to be complex (despite it's name), it's trying to be enjoyable and you don't need complicated control schemes to do that, you just need A GOOD GAME.While exploring the facility you come across gold bars, security keys, better guns and parts of a super suit, much like Metroid. To find these, you are given a flashlight which highlights doors and vents and colour codes them to the relevant destroy method for your ease of opening. With the upgrades and super suit you're given new abilities to help you unlock more areas, until you're essentially Samus (minus the weird squashed up rolling. That makes no sense). This constant upgrade system stops the game from becoming stale and really makes the game fun. At one point you get gloves that let you super-punch people. Trust me, it's good. There's even a running count on how many people you have made scream. For real, they proper "AEEEIIIIGH!" when they get knocked off drops.

As I said: never fucking get's old. THIS. IS. ACCEPTABLE!

Apart from that, the game is played in 2.5D with you exploring in a standard sidescroller style, but having to sometimes shoot into the background. This is actually rather easy and I haven't had a single bit of trouble with shooting into the back. But if you do, you have unlimited bullets. So no biggee. There are a variety of different areas to explore, and some of them actually change as the game progresses (such as flooding an entire office area). Backtracking is on the most part easy, but there are a couple of nags in that a couple of areas become confusing later on, even with such a simplistic map. But there are guides online everywhere to help you find all the little secrets if you are having trouble. 

Pretty sure spy training doesn't cover this...

For those who complete the game quickly: there's a challenge mode that is genuinely challenging, with multiple different types of challenges and time limits. They're actually pretty fun and give you a hand in the main game by teaching you how to more effectively use your super suit to help you in your journey. The achievements are a hodge-podge of easy and hard, with an achievement for completing the game with no more than 12% of the items (which is ridiculously hard. I suggest New Game +ing it a couple of times first). The graphics are also sweet as, using Unreal 3 and being made by Chair/Epic, and the voice acting is perfect, with a script by a comic book writer.

Run super fast and the background blurs. AND YOU CAN RUN ON WATER AND DISINTEGRATE PEOPLE.

Apart from that, I can't mention too much as it would detract from the game and ruin it. As for downsides: there aren't really any. I mean, it is frustrating collecting all the items for a good 100% completion, but if an item is in the game, then the in game map mentions it. It's just a bit time consuming is all. And that doesn't matter when you are zooming around and rocket punching everyone...

Peace

Cliff Notes: Metroidvania in the modern age: sweet graphics, voices, gameplay, exploration...everything is sweet. Genius.
Rating: 9/10 I dropped one because sometimes items on the map are covered by other symbols :<
Friend Recommender: Yes. Of course. Buy it, you tool.

Monday, 23 April 2012

THE BEST GAME EVER: BALDUR'S GATE/BALDUR'S GATE 2

A workmate told me to do a retro review, so I am. Yeah, it's not Sonic or Mario or some other figurehead game, but it is the best game series that Bioware ever released AND it first appeared 14 years ago. That's before the games market became focussed on prepubescent kids playing the gaming equivalent of paintball on crack, and also before consoles even had the opportunity to go on the internet (apart from the Dreamcast. God bless you Sega).

If you think of RPGs nowadays, you'll no doubt think of games where overpowering is a familiar problem. Games where content is so deep that by the time you've explored for a while the storyline quests become these rediculously easy, offhand kind of occurences. This wasn't always the case. BG was one of the original cadre of point-and-click, "fine, go level up then, I'll still bust your balls" kind of games. This is mostly due to the fact that it's a direct port of the Dungeons and Dragons rule book and is set within it's universe. I know, at this point you're probably thinking it's a nerdy as shit game that involves 20 sided dice, elves, orcs, dwarves and bullshit like that. Not going to lie, it does. And you will fucking love it. If you like RPGs, then this is like the mother, father and cousin of all of them and without it you haven't lived. Can't juggle hitting an healing? autopause after every round of attcks. Not sure if you can hit an enemy? Click on it. Where are you going? Open up the detailed, excellently rendered map. What can you equip? CHECK THIS:

Arrows go to quivers. each type of armour gets put on each type of symbol. Weapons go on weapons. 16 slots in your inventory for items at the bottom and the current weight/weight limit is over/under the bag. EASY. (note: for old gamers: I am aware that Minsc should have Boo the miniature giant space hamster in his quick items, yes.)

This game laid down so many conventions that haven't been beaten in over 14 years. I for one have never played a game with an inventory system as easy to manage as this. Fuck, you can even quick change the colour scheme of your gear by clicking the brown/black squares on the right. It's just fucking glorious. None of this "just put a dot next to the item" that leads to you going: "Wait, so can I wear a robe AND trousers? And can I wear multiple rings/necklaces?" ONE SLOT, ONE ITEM. DEAL WITH IT. Each item has a description for you to read that includes everything you need to know, for those who don't know whether to equip a halberd or a flail.

Now, there is a nerdy, maths heavy area with equipping things too. You have an armour class that lowers depending on the equipped gear/class, and it also affects other things as well, but essentially: the lower number in the banner on the mid-right of the inventory the better. And once I got it to -27. When you've played this game you'll understand why that's a big thing. 

Enough about the decididly excellent user interface and more about the actual game. The story is good, not Oscar winning, but good. With your father murdered you have to leave home to get help from your father's friends and end up saving the world. Standard affair. But the it's as deep as you want it to be thanks to it being set in the DnD universe. Hell, for those of you geeky enough to have read the Dragonlance Chronicles, you get to meet a knight of Solamnia who was accidentally teleported from another dimension. There's just the right touch of humour as well, such as a character who whenever you meet him will scream in terror and dissapear in a puff of smoke and who's identity only becomes apparent in the final expansion pack (in a cruel and hilarious twist of fate). Or Biff the Understudy (look it up). Or the Big Metal Unit (again, look it up). On top of that they pile on suspense, engaging NPCs, perfect companions, romance options, a pretty decent reputation scheme that actually allows you to benefit from staying neutral and personal moral choices that will always cause someone to be upset. 

Obviously this game isn't perfect. The first time you play it you WILL spend a large amount of it going: "what's a critical miss? I spent hours to get one level up and that was all I got? How do you fail to copy a spell to your spellbook?" but it's just one of those things that you need to plug at. In the end they become a critical factor to this games success. If you play the core rules then checking speed factor against dice rolls becomes natural and the gambling system of "will the spell be memorised correctly" is tense. You don't have the money to spare to make mistakes, unlike modern games where you could buy the country you're playing in by the end.

An important thing about this game is how it rewards the gamer who plays the entire series. Items and people you meet in the first game will crop up in the second game and even the second game's expansion pack. Of course, it's not necessary to play the first game first, but once you have you start to appreciate the game for what it is worth and understand the characters and why they join with you, and it will have you coming back to play the game in a different way each time. It's this kind of thought out approach to the games that has cause Bioware to be one of the forerunners of RPGs today, and they even use a lot of the same story mechanics and multiple-game-spanning choices as they did back here in the nineties.

So yeah, it's not for beginners and it's probably not for very casual gamers, but if you want a genuinely rewarding game where completion is an achievement and levelling up never loses it's boredom then this is for you. Just get used to tapping Q to quick save otherwise you will regret it. Especially when you go into a vampire coven and your only Cleric gets level drained. Every. God. Damn. Time.

Cliff Notes: A true RPG that isn't rushed and can't be rushed through. Requires thought, practice and effort but is far more rewarding than a lot of modern Action RPGs.
Rating: 9/10
Would I recommend it to my friends: If you're my friend, then chances are I've already told you to play it. And you should.