Mega games get mega reviews in a megaly disordered fashion.
Showing posts with label shooter. Show all posts
Showing posts with label shooter. Show all posts

Friday, 24 August 2012

Shadow Complex: Proving There Is Nothing Wrong With Copying

By this point in your lives, I imagine that you've at least had a passing glance at Metroid and Castlevania. If you haven't, then that's fine, but I reserve the right to judge you. But whether you have or haven't I suggest you pick this game up ASAP. Why, I hear you say? WELL, LET ME TELL YOU:

Shadow Complex follows cheeky Jason (voiced by Nolan North, no less!) as he attempts to rescue his girlfriend who disappeared while they were backpacking through some caves somewhere (unimportant). He quickly finds out she is being held captive in a massive underground facility full of soldiers, experimental weapons, old mines, underground lakes and giant robots. Before you get all iffy about the fact that a Johnny Normalface is able to take down hundreds of enemies and not die, I should mention: he's the son of a top-tier army guy and was been trained in the ways of secret spydom before turning his back on said profession. There's a touching (read: hilarious) moment when he has a flashback to a chat with his dad before saying "You were right, I guess. Thanks dad". So yeah. without spoiling too much of the story: ex-secret spy trying to save Princess Peach from a faceless enemy in a giant Metroidvania underground complex while also saving the world. Standard gaming stuff, really, but that shit never gets old.

See, it's huge. Each tiny square is a screen. And that entire top area is explorable, too. HUGE.

Now, the game itself is incredibly easy to get used to. The buttons are only run, jump, shoot, and use item/melee. You could probably play this game with a Mega-Drive controller. But that's not a bad thing. This game isn't trying to be complex (despite it's name), it's trying to be enjoyable and you don't need complicated control schemes to do that, you just need A GOOD GAME.While exploring the facility you come across gold bars, security keys, better guns and parts of a super suit, much like Metroid. To find these, you are given a flashlight which highlights doors and vents and colour codes them to the relevant destroy method for your ease of opening. With the upgrades and super suit you're given new abilities to help you unlock more areas, until you're essentially Samus (minus the weird squashed up rolling. That makes no sense). This constant upgrade system stops the game from becoming stale and really makes the game fun. At one point you get gloves that let you super-punch people. Trust me, it's good. There's even a running count on how many people you have made scream. For real, they proper "AEEEIIIIGH!" when they get knocked off drops.

As I said: never fucking get's old. THIS. IS. ACCEPTABLE!

Apart from that, the game is played in 2.5D with you exploring in a standard sidescroller style, but having to sometimes shoot into the background. This is actually rather easy and I haven't had a single bit of trouble with shooting into the back. But if you do, you have unlimited bullets. So no biggee. There are a variety of different areas to explore, and some of them actually change as the game progresses (such as flooding an entire office area). Backtracking is on the most part easy, but there are a couple of nags in that a couple of areas become confusing later on, even with such a simplistic map. But there are guides online everywhere to help you find all the little secrets if you are having trouble. 

Pretty sure spy training doesn't cover this...

For those who complete the game quickly: there's a challenge mode that is genuinely challenging, with multiple different types of challenges and time limits. They're actually pretty fun and give you a hand in the main game by teaching you how to more effectively use your super suit to help you in your journey. The achievements are a hodge-podge of easy and hard, with an achievement for completing the game with no more than 12% of the items (which is ridiculously hard. I suggest New Game +ing it a couple of times first). The graphics are also sweet as, using Unreal 3 and being made by Chair/Epic, and the voice acting is perfect, with a script by a comic book writer.

Run super fast and the background blurs. AND YOU CAN RUN ON WATER AND DISINTEGRATE PEOPLE.

Apart from that, I can't mention too much as it would detract from the game and ruin it. As for downsides: there aren't really any. I mean, it is frustrating collecting all the items for a good 100% completion, but if an item is in the game, then the in game map mentions it. It's just a bit time consuming is all. And that doesn't matter when you are zooming around and rocket punching everyone...

Peace

Cliff Notes: Metroidvania in the modern age: sweet graphics, voices, gameplay, exploration...everything is sweet. Genius.
Rating: 9/10 I dropped one because sometimes items on the map are covered by other symbols :<
Friend Recommender: Yes. Of course. Buy it, you tool.

Wednesday, 15 August 2012

Max Payne 3: Return of the Bullet Time

It's been about a decade or something since I last uploaded a review, but to be fair there's been pretty much nothing good out to play or I've had no money. It's either blank spaces when that happens or just me going "I played Mario on a SNES emulator again. That was...jumpy?", so get used to it. But yeah, review time.

Right, bit of backstory: Max Payne 1 came out in 2001, Max Payne 2 in 2003 and both are generally regarded as good, solid games. In depth, Noir-style, story and monologuing, decent action, well thought out bosses and also the first games to feature Bullet Time, which was a big deal for games back then. It makes sense that Rockstar would revisit the series on the latest generation console after nearly a decade gap to let people know what happened to Max, even without the lead writer from the previous games (instead they have the writer from Red Dead Redemption, which is good enough for me).


So yeah, the game itself. Well as you might have guessed diving slow motion through the air and nailing a guy across the room in the head with dual-wielded pistols before landing in cover behind a sofa and reloading is TOTALLY FUCKING BADASS. Other things that are TOTALLY FUCKING BADASS: running out of pain pills and diving slow mo over your only cover (through hanging pots and pans) to cap a guy with your shotgun, diving slow mo off a stair set and shooting a grenade with a bullet to kill your enemies, diving slow mo round a blind corner and taking everyone out with an AK before they notice you're there. Pretty much anything can be made better with slow mo diving. Except when you dive too far and kill yourself. No, wait, that's still cool. Obviously there's more to the game, but seeing as bullet time was the original selling point for a lot of people, it's just nice to note that it still hasn't gotten old.


The story is fairly standard and lousy with double crosses and people lieing, but it's all set in brilliant environments that make you want to watch more. I even felt compassion towards some of the characters, which I haven't felt since I saw Jaheira cry of Khalid's corpse at the start of BG2. Admittedly the situations are ridiculous, but even the game pretty much tells you try cry it a river before exploding everything on screen. There are the odd twist or turn that I didn't see coming and actually was fairly new. I would tell you and just label it spoilers, but you should just play through it and find out. If you start to get bored then the last line that Max says is completely worth it, trust me.


It's not perfect though. There are so many bits that are frustrating that it's not funny. In some areas, it's almost impossible to progress due to the enemies flanking system, volume, and lack of cover. The game does compensate by actually giving you more health packs when you die multiple times though, so that's always appreciated. The enemies have uncanny aim, as well, even on normal difficulty, but it makes you try harder instead of treating it like CoD. You also get to set the amount of auto-aim you receive as well, so that you can change things if they get too easy/hard.


As a parting note: I never even touched the multiplayer as I bought the game purely for the single player run through, so bite me. The achievements are a mix between playing the game or pretty difficult, which is nice as you can do a second playthrough and feel proud of what you do, or just playthrough once and snag up at least half if you try hard.


Anyway, I kind of lost interest towards the end, but yeah:: it's worth buying if you liked the others, and is a good place to start if you didn't. And once you finish here, go and buy a Blacksad comic because that is equally as Noir/awesome


Peace


Cliff Notes: More of Max being Max, with swearing, drugs, cartels, hookers, booze, bullet-time and shooting. Standard.

Rating: 7/10
Would I recommend it to friends: If they know who Max Payne is, then yes. If not, then maybe. But I would suggest buying it at a discount price just in case.